Star Wars Dark Forces Free Download

Star Wars: Dark Forces
Developer(s)LucasArts
Publisher(s)LucasArts
Designer(s)Daron Stinnett
Ray Gresko
Justin Chin
SeriesStar Wars: Jedi Knight
EngineJedi
Platform(s)
Release
  • MS-DOS
    • NA: February 28, 1995[1]
    • EU: June 1995
    PlayStationMicrosoft Windows
    • WW: September 16, 2009[4]
Genre(s)First-person shooter
Mode(s)Single-player

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Star Wars: Dark Forces is a first-person shootervideo game developed and published by LucasArts as part of the Star Wars: Jedi Knight series. It was released in ‹The templateVgy is being considered for deletion.›1995 for MS-DOS and Macintosh, and in ‹The templateVgy is being considered for deletion.›1996 for the PlayStation. The storyline is set in the Star Wars fictional universe and follows the player character Kyle Katarn, a mercenary working on behalf of the Rebel Alliance. He discovers the Empire's 'Dark Trooper Project', which involves the development of a series of powerful new battle droids and power-armoredstormtroopers.

Dark Forces uses the Jedi game engine, which was developed specifically for the game. The engine adds gameplay features that were uncommon to the first-person shooter genre at the time of release, including level designs with multiple floors, and the ability to look up and down.

Critics gave very favorable reviews to the PC versions, which were praised for the level design and technological advances. The PlayStation version was criticized for having poor graphics and slow frame rates, reducing playability. A sequel, Star Wars Jedi Knight: Dark Forces II, followed in 1997.

  • 3Development
  • 5Reception

Gameplay[edit]

The player engaging a Dark Trooper

Dark Forces is a first-person shooter (FPS). The player controls Kyle Katarn from a first-person perspective, with a focus on combat against various creatures and characters from the Star Wars universe, although the game also includes environmental puzzles and hazards. Dark Forces follows a central storyline outlined in mission briefings and cutscenes.[5] Each mission includes specific objectives which are related to the story.[6] The missions take place in a variety of environments across the Star Wars universe, including a Star Destroyer interior, Jabba the Hutt's space yacht, and the planet Coruscant, where the player must infiltrate a computer vault.

Dark Forces' gameplay expands on the FPS standards set by Doom in 1993, and features gameplay elements that are now common in the FPS genre. These include the ability to look up and down, duck, and jump.[7][8] A variety of power-ups are made available to the player, including health, shields, weapons and ammunition. The game also features several non-combat items to aid the player. The head lamp illuminates the area in front of the player, but will reveal the player's position to enemies in dark rooms. Ice cleats provide traction in icy areas, and an air mask protects the player from areas with toxic atmosphere. Many inventory items are powered by batteries (separate from weapon ammunition types) which can be found around the levels.[6]

For combat, the player may use fists, explosive land mines and thermal detonators, as well as blasters and other ranged weapons.[9] All player weapons except the fist require ammunition, which can be collected in power-ups. All weapons, again with the exception of the fist, have a secondary mode which makes it have a different effect than in primary mode.[9] The player has health and shields which are damaged by enemy attacks and some environmental hazards, and may be replenished through power-ups.

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In addition to combat, Dark Forces provides physical obstacles for the character, such as jumping from ledges or traversing across flowing rivers,[8][10] and includes multi-step puzzles such as mazes controlled by switches.

Plot[edit]

The storyline in Dark Forces follows Kyle Katarn (voiced by Nick Jameson), a mercenary employed by the Rebel Alliance. Before the game begins, Katarn was a student learning the skills required to follow in his father's career of agricultural mechanics. While he was studying at an academy, he was told by officials that Rebels had killed his parents. The pain from this caused him to enlist in the Imperial army.

Subsequently, Katarn met Jan Ors (Julie Eccles), a Rebel working undercover as a double agent in the Empire. Ors uncovered the real information about Katarn's parents' death; that the Empire was behind it. The Empire eventually discovered that Ors was working for the Rebels and she was taken prisoner. Katarn helped her escape, thus ending his career with the Empire. He soon became a mercenary and, due to his hatred of the Empire for killing his parents, he began to take on jobs from the Rebel Alliance.[6]Dark Forces begins with Katarn being recruited by the Rebel Alliance to recover the plans to the Death Star, a heavily armed space station capable of destroying an entire planet. The Alliance use the plans to find a weakness in and subsequently destroy the Death Star.[11]

One year later, the Alliance hires Katarn again, this time to investigate an assault on one of their bases by a new type of Imperial soldier. His investigation reveals the Imperial Dark Trooper project, led by General Rom Mohc (Jack Angel). His mission to stop the project takes him to the sewers of Anoat City, where he captures Moff Rebus, an Imperial weapons specialist who developed the Dark Trooper weapon. Rebus' interrogation leads Katarn to a weapons research facility in the mountains of Fest and the Gromas mines where minerals are extracted for the Dark Troopers.

After learning of Crix Madine's (a former Imperial Commander, who had defected to the Alliance) capture and imminent execution, Kyle proceeds to a high security detention center on Orinackra to rescue him. Madine provides the Rebel Alliance with information about the smuggling of Dark Trooper materials, leading Katarn to investigate the Ramsees Hed docking port on Cal-Seti. He then destroys a robotics facility on the icy planet Anteevy, the second stage of the Dark Trooper production line. After being captured by Jabba the Hutt and having to escape his ship, Katarn infiltrates a computer vault on Coruscant which reveals the location of the Ergo fuel station, the final stage in the smuggling route. He masquerades as a smuggler, gaining access to the Super Star DestroyerExecutor, which brings him finally to the Arc Hammer starship, the headquarters of General Mohc's Dark Trooper project, where he successfully destroys the operation and kills Mohc.

Development[edit]

Development of Dark Forces was led by Daron Stinnett. The programming was led by Ray Gresko, and the graphics and storyline by Justin Chin.[6] Production began in September 1993, at a time when the first-person shooter genre was very popular.[5] The idea of creating a first-person shooter in the Star Wars universe was inspired by fan mods of Doom which had levels set on the Death Star.[12] The developers of Dark Forces wanted to adapt the FPS format into an adventure game. To do this they introduced puzzles and strategy, along with a Star Wars plot.[5] Originally Luke Skywalker was intended to be the main character in the game, however the developers realized that this would add constraints to gameplay and storyline. Instead a new character, Kyle Katarn, was created.[11]

The Jedi game engine used in Dark Forces allows atmospheric effects such as red haze.

Upon release, Dark Forces was commonly called a 'Doom clone,' but the game makes significant expansions upon the gameplay features present in Doom.[7] New gameplay mechanisms that were not common at the time of release include the ability to look up and down, duck, jump, and swim.[8] The use of multiple floor levels is another technical advance in the first-person shooter genre.[13] To produce these new features, the developers wrote a game engine from scratch.[14] The Jedi game engine can create gameplay and graphical elements such as fully 3D objects, atmospheric effects such as fog and haze, animated textures and shading.[10] Stinnett indicated that the developers wanted these elements to be part of an 'active environment,' and features were included to create this: 'ships come and go at the flight decks, rivers sweep along, platforms and conveyor belts move and much of the machinery functions.'[5]

The Dark Troopers in Dark Forces were created specifically for the game by Justin Chin and Paul Mica. Chin notes that they were designed as a more advanced enemy when compared to standard stormtroopers: 'Instead of just beefing up the stormtroopers, I designed them to be more efficient. I wanted something more terrifying and more omnipotent.' Three designs for the Dark Troopers were produced for Dark Forces. Lucasfilm licensing department initially rejected two of the designs for looking too much out of character, so Chin produced new designs which were ultimately approved.[5] The development team collaborated with staff at Skywalker Ranch for the sounds, music, and costumes used in the cutscenes.[15]

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Dark Forces was ported from DOS to Apple Macintosh. This presented several challenges for the developers. LucasArts requested the game to be produced for both DOS and Macintosh with the same system requirements, specifically the random-access memory (RAM). The Mac OS runs a graphical user interface which uses up RAM while DOS does not, meaning the Macintosh version has less RAM available for Dark Forces to use. Aaron Giles, who was the Macintosh programmer for Dark Forces, explained that to resolve this problem the memory had to be managed more efficiently.[14]

Although set in the Star Wars universe, lead artist and author Justin Chin 'invented' new weapons for the game, such as the Bryar pistol and Packered mortar gun, which were named after his personal favorites, such as composer Gavin Bryars and 1950s Packard automobiles, respectively.

Music[edit]

Music for Star Wars: Dark Forces was mostly original works composed by Clint Bajakian, though they are based on cues from John Williams' original Star Wars works through the utilization of the iMUSE system to create interactive music.[5] The game also features full speech and sound effects in stereo.[10]

Release[edit]

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Dark Forces achieved a strong following on the internet, and custom levels and maps were created for the game.[8] The popularity of characters from Dark Forces resulted in LucasArts licensing toys based on the game. Hasbro produced Kyle Katarn and Dark Trooper toys, which are among the Star Wars expanded universe items to be turned into action figures.[16] The Dark Troopers were also included in books and comics.[5]William C. Dietz's novelizations of the Dark Forces storyline were adapted to full-cast audio dramatizations.[11]

For PE and Windows 10, place 9 papers filling all of the boxes. Move the Map to Inventory Once you have crafted a map, you need to move the new item to your inventory. Now that you have filled the crafting area with the correct pattern, the map will appear in the box to the right. This is the Minecraft crafting recipe for a map. Minecraft wii u maps download. For PC, Xbox and PS, place 1 compass in the center box and 8 papers around it.

LucasArts extended Dark Forces with Star Wars Jedi Knight: Dark Forces II in 1997, and later two more sequels. The Jedi Knight series continues the story of Kyle Katarn and has been praised for its quality as a whole.[17]

In September 2009, Dark Forces was re-released as a downloadable version on Valve Corporation's Steam network for Windows XP, 2000 and Vista, and OS X Mavericks. The game is available to purchase individually or as part of a package including all of the games in the Jedi Knight series.[4][18]

On April 29, 2010, the game was made available on the PlayStation Network as a 'PSone Classic'.

Reception[edit]

Critical reviews[edit]

Reception
Review scores
PublicationScore
MacintoshPCPS
AllGame[19]
EGM4.875/10[20]
GameSpot7.6/10[21]5.4/10[22]
IGN5/10[23]
Next Generation[28][26][27]
PC Gamer (US)92%[24]
PC Zone95%[25]
MacUser[29]
Aggregate score
GameRankings77%[1]59.57%[3]

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The PC and Macintosh versions of Star Wars: Dark Forces were well received,[24] with the MS-DOS version holding an aggregate score on GameRankings of 77%.[1] Publications compared Dark Forces to Doom, a significant video game in the first-person shooter genre at the time, but also indicated that Dark Forces improved upon Doom's features.[8][21] Criticisms tended to focus on the game being too short, as well as lacking a multiplayer feature.[21]

Steven Kent of The Seattle Times believed that the general aspects of the game appeal to most computer gamers, not just Star Wars fans. Kent argued that the Star Wars setting is a high point for the game, saying that the level designs recreate the Star Wars style well: 'Though most of the Dark Forces sets are original to the game, they were created in the 'Star Wars' spirit.'[30]

Dark Forces' gameplay has been described as 'challenging' and has generally received praise.[8] Ron Dulin, reviewing the game for GameSpot, highlights the implementation of puzzles within levels: 'The levels are diverse and ingenious, with plenty of creative obstacles standing between you and your goal. While they can be occasionally frustrating, Dark Forces' diverse gameplay requirements make this title more mentally challenging than your average key hunt.'[21] The graphics and sound were both praised as helping to immerse the player in the environment.[8]

The PlayStation version of Dark Forces received less positive reviews. It holds an aggregate score on GameRankings of 59.57%.[3] GameSpot wrote, 'Though the speed of the Playstation allows for smooth movement, Dark Forces boasts a horrendously choppy frame rate.'[22]IGN made a similar point; 'Unlike the PC and Mac versions, PlayStation Dark Forces is grainier than a loaf of bread. Close up, everything is blocky and pixelated, but even from far away the walls and textures look like big, chunky blocks. Even worse than the graphics, though, is the frame rate. Or lack thereof. The choppy motion takes so much away from the enjoyment of actually playing the game.'[23] The four reviewers of Electronic Gaming Monthly agreed that the choppy frame rate interferes with the gameplay, which in combination with some control issues make the game frustrating to play, and a disappointment in light of its strong performance on PC.[20] Alex Constantides of Computer and Video Games offers the same view, saying that the game is 'visually dated.'[31]GamePro's Major Mike praised the action, depth of gameplay, weapons, sound effects, music, and graphic effects, but said the choppy frame rate and slowdown 'plague most of the game', and compared the game unfavorably to Doom and PowerSlave.[32]Next Generation noted that 'Dark Forces fails on some technical levels as a port', but commented positively on the variety of level designs, challenge level, and use of audio, and concluded more favorably, 'Not quite as intense as Doom or Disruptor, but surely better than crap like Kileak, Dark Forces will certainly satisfy Star Wars fans looking for their own little touch of the force.'[27]

Next Generation reviewed the PC version of the game, and stated that 'Dark Forces will be judged by Doom's standards and, in most of the crucial areas, it falls just short.'[26]

Next Generation reviewed the Macintosh version of the game, and stated that 'Purposeful mission objectives [..] and various neato features [..] lift Dark Forces out of the faceless swamp of first-person crawlers and into a place of honor. A very classy job.'[28]MacUser named Dark Forces one of the top 50 CD-ROMs of 1995.[29]

Sales[edit]

Dark Forces shipped more than 300,000 copies in preparation for its launch, a record for LucasArts at that time.[33] It debuted at #1 on PC Data's monthly computer game sales chart for March 1995.[34] In 1998, it was the third-highest-selling game for Mac OS.[35]

According to PC Data, Dark Forces sold 952,033 by September 1999 in the United States. This made it this country's 11th-best-selling computer game since January 1993.[36]

References[edit]

  1. ^ abc'Star Wars Dark Forces - PC'. GameRankings. Retrieved December 30, 2008.
  2. ^'Star Wars: Dark Forces (PlayStation)'. IGN. Retrieved August 15, 2013.
  3. ^ abc'Star Wars: Dark Forces - PS'. GameRankings. Retrieved August 15, 2013.
  4. ^ abBailey, Kat (September 16, 2009). 'Jedi Knight Collection Now Available On Steam'. 1UP.com. Retrieved December 31, 2009.
  5. ^ abcdefgMizell, Leslie (October 1994). 'Star Wars: Dark Forces preview'. PC Gamer. Future Publishing: 34–37.
  6. ^ abcdAshburn, Jo; Cartwright, Mark (1995). Star Wars: Dark Forces Manual. LucasArts.
  7. ^ ab'A Brief History of Star War Games, Part 1'. Tom's Hardware. May 20, 2007. Retrieved January 3, 2009.
  8. ^ abcdefgStaten, James (December 4, 1995). 'Dark Forces'. MacWEEK. Archived from the original on July 19, 2009. Retrieved August 15, 2013.
  9. ^ ab'Dark Forces: No One Will Force You to Play this One'. Electronic Gaming Monthly. No. 85. Ziff Davis. August 1996. pp. 70–71.
  10. ^ abc'Video game of the week: 'Star Wars: Dark Forces''. Knight-Ridder. March 21, 1995. Archived from the original on July 19, 2009. Retrieved August 15, 2013.
  11. ^ abc'Katarn, Kyle'. starwars.com. Archived from the original on September 12, 2011. Retrieved August 15, 2013.
  12. ^'Behind the Screens'. Electronic Gaming Monthly. Ziff Davis (85): 71. August 1996.
  13. ^Turner, Benjamin; Bowen, Kevin (December 11, 2003). 'Bringin' in the DOOM Clones'. GameSpy. Archived from the original on January 27, 2012. Retrieved August 15, 2013.
  14. ^ abBaldazo, Rex (December 1995). 'Today's hot first-person 3-D shoot-'em-ups'. Byte.com. Archived from the original on November 23, 2008. Retrieved August 15, 2013.
  15. ^'Tales from the Darkside'. Electronic Gaming Monthly. Ziff Davis (84): 51. July 1996.
  16. ^'Dark troopers'. starwars.com. Archived from the original on June 29, 2011. Retrieved August 15, 2013.
  17. ^'Jedi Knight: Jedi Academy'. GameNOW. Ziff Davis Media. November 1, 2003.
  18. ^'Star Wars Jedi Knight Collection'. Steam. Retrieved July 23, 2018.
  19. ^Mauser, Evan A. 'Star Wars Dark Forces (PC)'. AllGame. Archived from the original on November 16, 2014. Retrieved October 14, 2015.
  20. ^ ab'Review Crew: Dark Forces'. Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 64.
  21. ^ abcdDulin, Ron (May 1, 1996). 'Star Wars Dark Forces Review'. GameSpot. Archived from the original on October 18, 2012. Retrieved October 20, 2013.
  22. ^ abWiggins, Wiley (December 23, 1996). 'Star Wars Dark Forces Review (PlayStation)'. GameSpot. Retrieved April 30, 2017.
  23. ^ ab'Dark Forces - PlayStation review'. IGN. December 13, 1996. Archived from the original on July 13, 2011. Retrieved December 16, 2008.
  24. ^ ab'Star Wars: Dark Forces'. MobyGames. Retrieved December 15, 2008.
  25. ^'PC Zone Issue 025' (25). March 1995: 56. Retrieved October 20, 2015.
  26. ^ ab'Finals'. Next Generation. No. 5. Imagine Media. May 1995. p. 94.
  27. ^ ab'Dark Forces'. Next Generation. No. 26. Imagine Media. February 1997. pp. 120, 122.
  28. ^ ab'Finals'. Next Generation. No. 9. Imagine Media. September 1995. p. 100.
  29. ^ abEchler, Nikki; Olson, Rebecca (October 1995). 'Top Spins: 50 New CD-ROMs'. MacUser. Archived from the original on July 26, 2001.
  30. ^Kent, Steven L. (March 19, 1995). 'Tech Reviews CD-Rom -- Dark Forces'. The Seattle Times. Retrieved December 15, 2008.
  31. ^Constantides, Alex (August 15, 2001). 'Star Wars: Dark Forces PlayStation Review'. Computer and Video Games. Archived from the original on July 19, 2009. Retrieved August 15, 2013.
  32. ^'PlayStation ProReview: Dark Forces'. GamePro. No. 101. IDG. February 1997. p. 68.
  33. ^'LucasArts Milestones'. LucasArts. Archived from the original on December 7, 2008. Retrieved December 18, 2008.
  34. ^Staff (August 1995). 'Leaderboard'. Electronic Entertainment (20): 18.
  35. ^https://web.archive.org/web/19990421082229/https://www.macobserver.com/news/99/january/990127/pcdata.html
  36. ^IGN Staff (November 1, 1999). 'PC Data Top Games of All Time'. IGN. Archived from the original on March 2, 2000.

External links[edit]

  • Star Wars: Dark Forces on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars:_Dark_Forces&oldid=896549612'
Platforms:PC
Publisher:LucasArts
Developer:LucasArts
Genres:3D Shooter / First-Person Shooter
Release Date:October 9, 1997
Game Modes:Singleplayer / Multiplayer

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As a completely story-driven game featuring some neat lightsaber battles, large maps and the ability to become either a Light or Dark Jedi, it’s no surprise that Dark Forces II gets hailed as one of the best Star Wars games. While it stays a little too close to the conventions of the genre and feels a little bit too much like an improved Dark Forces rather than a product with its own unique identity, it’s still a beautifully designed game with some genuinely creative twists.

The story takes place in the Star Wars universe but makes no direct references to the movies, instead continuing from the events that concluded the first Dark Forces game. You play a vengeful Kyle Katarn, who learns that seven Dark Jedi plan to unlock the powers of a secret hidden Jedi burial ground. Along the way, Kyle learns more about the Force, and will have a chance to cross-over to the Light or Dark side based on both his actions during the game (if you shoot innocent civilians, you’re evil) and how you distribute the “Force points” that are awarded after completing levels.

Unlike most first person shooters at the time, the story is what drives the levels in Dark Forces 2 and not the other way around. Each one is tightly embedded in an unfolding plot, usually consisting of several objectives needing completion. The end of most levels are interrupted by cutscenes played by real actors, wrapping up whatever just happened and setting the scene for what’s to come. The acting in only so-so, but a few characters, like the protagonist, are enjoyable to watch.

The actual design of each of the levels is what ultimately sets Jedi Knight apart from its competitors. The first two levels feature what perhaps is the best representation of a working environment ever—they take place in the bowels of a space station. You’ll be running around amidst a series of conveyor belts and what appear to be garbage containers. Even from minute one you’ll notice just how impossibly giant everything looks – if there’s one game to inspire a sense of vertigo, it’s this one.

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Other levels are less impressive visually, but include other interesting features. Level 15—”The Falling Ship”—takes place on, duh, a ship as it falls to the ground. It’s a timed level, the only one you’ll encounter during the game, and what makes it so brilliant is that each of the rooms is sideways or twisting. You’ll jump on the ceiling and slide down the floor—boxes explode with no warning, and the only way you’ll be able to survive is to follow the arrows to the exit. It’s an exhilarating dash, easily one of the best moments of the game.

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Other levels, like an Imperial tower that cuts through the skyline or a suspended aqueduct system, inspire plenty of nauseating vertigo. The levels themselves are logically built and often feel self-sustaining thanks to all the elevators, switches and equipment everywhere.

Jedi Knight’s starring feature consists of one-on-one lightsaber duels with other Jedi. These are arguably the best part of the game and they offer some tense distractions from shooting stormtroopers. There are several such battles that take place against key characters – Dark Jedi out to fight on their master’s behalf, and their saber fighting prowess is good enough to keep such duels interesting. You get the lightsaber as early as level three, and you can even complete most of the game with it.

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The addition of Force Powers that become available as you progress through the game is another point of interest. There are a total of twelve such powers, some of which will becomes available depending on which side you choose to play as – be it Dark or Light – with a set of secondary Neutral powers unlocked on the side. There will be a middle point in the game where, depending on your actions, you’ll either switch to being a good or evil Jedi, a decision that will have a profound effect on how the rest of the story unfolds (the two possible endings are diametrically opposed, so it’s worth playing the game twice just for this aspect as well as the new Force Powers). It’s strange how the game assumes that every bystander I kill is done with malice, but that’s how the system works. Slaughtering every civilian will definitely land you on the Dark Side, while saving and sparing them will turn you more benevolent.

The Force Power system has some issues. You have to shift through these powers and activate them manually, much like an inventory system. The rate at which points are awarded for upgrading your Powers are skewed, which might leave you defenseless against more powerful one-on-one Jedi standoffs.

The visuals in JK are somewhere between good and merely okay-ishl. LucasArts developed their very own engine as part of their entry into true 3D (its prequel made use of sprites and 2.5D levels). Every character model and weapon in JK is made up of actual textured models. By and large, the textures are probably the best part of this game from a visual perspective. The game supports 3D accelerators through Direct3D, although it is poorly implemented and remains indistinguishable from its software-rendered counterpart.

What else is there to say? Jedi Knight is a simple, straightforward and ultimately worthwhile shooter that brings to light some of the best Star Wars can offer – immense futuristic environments, cool lightsaber battles, usually good acting and ultimately great fun.

System Requirements: Pentium 90 Mhz, 16 MB RAM, Windows 95

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